Web Design
- People scan based on past experience and expectations. Incorporate conventions.
- People see cuesthat tell them what to do with an object. The movie player buttons.
- People believe that things closer together belong together. Use chunking, and allow enough space between unrelated items.
- Meanings of colors vary by culture. Does this extrapolate downward to sub-culture, like Evangelical Christian Americans?
- Reading and Comprehending are two different things. Goal is useful information that is understood and acted upon, not text.
- Reading a computer screen is harder than reading paper. Pay attention to fonts/colors/size/line length/etc.
- People process information in bite-sized chunks. Description, instructions, information needs to tight.
- People remember only four items at once. Implications for tags, searches, and organization schemes. Limit choices to a manageable load.
- People create mental models. Design must conform to mental model for ease of use, or it must easily teach a new model.
- People interact with conceptual models. Keep in mind the user, who will be doing and learning from the model/application you create. Limit activity that is unhelpful/difficult/confusing to them, reward activity that helps them achieve goals.
- Well practiced skills don't require conscious action. If immersion is the goal, the architecture of the application needs to be invisible. Conventions.
- People can't actually multi-task. Immersion is a viable goal.
- People want more choices and information than they can process. True UCD is about goals and applications that meet those goals, not stated desires.
- People are hard-wired for imitation and empathy. The sympathetic of exemplary lives can motivate people to emulate godly attitudes and habits.
- Doing things together bonds people together. Stories of a shared faith-life.
- People expect online interactions to follow social rules. Should resemble church setting sharing, not media iterview.
- Speakers brains and listeners' brains sync up during communication. (mirror neurons) The conversation between myself and listeners is a vital ingredient.
- People can enter a flow state. Edit to hold attention.
- Culture affects how people think. Care about straddling two cultures, individual church affiliation and common Christian and American.
- People process best in story form.
- Anecdotes persuade more than data.
- People use look and feel as their first indicator of trust. (careful set design strategy)
- Pastoral scenes make people happy. Outside interviews?
- The more difficult something is to achieve, the more people like it. Discuss weight matters.
- People make most decisions unconsciously. The act of sharing story impacts decisions.
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